DarklightGames / io_scene_psk_psa

A Blender extension for importing and exporting Unreal PSK and PSA files
GNU General Public License v3.0
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Importing .PSA file does nothing #65

Closed yoyobatty closed 8 months ago

yoyobatty commented 8 months ago

Versions Blender: 3.6.7 & 4.0.2 io_scene_psk_psa: 5.05 & 6.10

Describe the bug I use the latest version of Umodel from https://www.gildor.org/en/projects/umodel#files to export my files from UT2004. Everything successfully exports, including the mesh, animation and texture. I can import the .PSK file no problem. I select import .PSA file, and nothing happens, it says actions imported. I see no animation in my collections. I tried both versions of blender. I even tried a different version of Umodel, same thing, the model imports no issue, the animation for either one just does nothing. It says action imported, but I don't see anything. Problem occurs in both versions of blender and both their respective compatible addons

To Reproduce Steps to reproduce the behavior:

  1. Import .PSK file, mesh visible
  2. Import .PSA file, no animation visible
  3. ???

Expected behavior I expect the animations to import but nothing happens.

Screenshots image

Files

Example psk/psa files https://1drv.ms/u/s!ArqmGMsJpcWFk3fWt6vbJuboioZL?e=R1HkA6

Additional context None

cmbasnett commented 8 months ago

This is not a bug. The actions are stored as data blocks that can be accessed and applied to your armature through one of the many animation editors (e.g., action editor, NLA etc.).

yoyobatty commented 8 months ago

I'm not exactly sure what to do then... Blender is very new to me and I don't find it super intuitive. I check out the action editor and I see this image

cmbasnett commented 8 months ago

Here's a video demonstrating the use of the PSA importer and getting the actions to show up: https://github.com/DarklightGames/io_scene_psk_psa/issues/56#issuecomment-1800919076

Closing this, as there is no bug here.

cmbasnett commented 8 months ago

Since I get this report a lot from new Blender users, I've added a new section in FAQ in the README that addresses this confusion.

yoyobatty commented 8 months ago

I appreciate the help, I would have been completely lost without that :)