DarklightGames / io_scene_psk_psa

A Blender extension for importing and exporting Unreal PSK and PSA files
GNU General Public License v3.0
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psa import failure #69

Closed Dx2AV closed 5 months ago

Dx2AV commented 5 months ago

Hey there,

I know this might sound a bit dumb, but I'm really struggling with fixing this problem:

Screenshot 2024-01-28 155245

What i did to avoid the issue (kinda): So, the only way I found around it was to use a different plugin to import the animation (psa). But the issue with that plugin is, it only brings in the skeleton, not the mesh. Then, I apply the animation to the skeleton and export it as "seanim." After that, I apply the seanim to the psk model using the same plugin. It kind of works, but there are some problems in the animation itself, like messed-up keyframes and positions.

I'm not sure if it's a problem with the plugin or something I'm doing, but it seems like the plugin is copying the existing bones and adding "_end" to their names. This leads to the error I mentioned above. If anyone could help me out, that would mean a lot.

ps: this is what i mean with '_end' at the end of the bone {

[UseTranslationBoneNames] root pelvis spine_01 spine_02 spine_03 clavicle_l upperarm_l lowerarm_l hand_l index_01_l index_02_l index_03_l index_03_l_end <-- here middle_01_l middle_02_l middle_03_l middle_03_l_end <-- here pinky_01_l pinky_02_l pinky_03_l pinky_03_l_end <-- here ring_01_l ring_02_l ring_03_l ring_03_l_end <-- here thumb_01_l thumb_02_l thumb_03_l thumb_03_l_end <-- here Weapon_l Weapon_l_end <-- here hyd_left_hand_a hyd_left_hand_c hyd_left_hand_c_end <-- here hyd_left2_hand_a hyd_left2_hand_c hyd_left2_hand_c_end <-- here lowerarm_twist_l lowerarm_twist_l_end <-- here hyd_left_hand_target hyd_left_hand_target_end <-- here hyd_left_hand_b hyd_left_hand_b_end <-- here hyd_left2_hand_target hyd_left2_hand_target_end <-- here hyd_left2_hand_b hyd_left2_hand_b_end <-- here clavicle_r upperarm_r lowerarm_r hand_r index_01_r index_02_r index_03_r index_03_r_end <-- here middle_01_r middle_02_r middle_03_r middle_03_r_end <-- here pinky_01_r pinky_02_r pinky_03_r pinky_03_r_end <-- here ring_01_r ring_02_r ring_03_r ring_03_r_end <-- here thumb_01_r thumb_02_r thumb_03_r thumb_03_r_end <-- here Weapon_r Weapon_r_end <-- here lowerarm_twist_r lowerarm_twist_r_end <-- here scarf_02 scarf_03 scarf_04 scarf_05 scarf_06 scarf_06_end <-- here neck_01 head head_end <-- here thigh_l calf_l foot_l ball_l ball_l_end <-- here thigh_r calf_r foot_r ball_r ball_r_end <-- here Bone_001 Bone_002 Bone_003 Bone_003_end <-- here Bone_005 Bone_006 Bone_007 Bone_008 Bone_008_end <-- here }

cmbasnett commented 5 months ago

This is a warning, not an error. The PSA animations have still been imported.

Dx2AV commented 5 months ago

This is a warning, not an error. The PSA animations have still been imported.

but if i may ask, how can i actually see the animation itself?

cmbasnett commented 5 months ago

@Dx2AV https://github.com/DarklightGames/io_scene_psk_psa#why-cant-i-see-the-animations-imported-from-my-psa