Open blindspell opened 12 years ago
Just a note, need testing.
src/server/game/Entities/Player/Player.cpp
void Player::RemoveItemDependentAurasAndCasts(Item* pItem)
+
+ if (aura->GetId() == 46924)
+ {
+ ++itr;
+ continue;
+ }
+
that's it
Drethek's note work correctly?
a real bug on bladestorm : can be feared
Under the effect of bladestorm player should be able to change weapons without breaking the spell kandera posted somewhere a fix its really old but still working