Darkrp-community / OpenKeep

Open source repository for StoneKeep
GNU Affero General Public License v3.0
15 stars 83 forks source link

[Bug]: Skull breaks no longer kill, paralyze, or stop in any way humanlike mobs. #814

Open Eonoc opened 1 week ago

Eonoc commented 1 week ago

Checks

Map

RogueTown

Describe the issue

Breaking the skull or neck of goblins, orcs, skeletons, zizombies, and anything that is a humanlike AI controlled mob does essentially nothing. No paralysis, nix, null, nada. They just stand back up, and keep going. As an addendum, skull breaks being non-lethal for players as well means that you can sometimes get stuck in an eternal hell of being beaten in the head by a mob, unable to die, unable to move, unable to speak.

How to reproduce

Break the skull of a humanlike mob, watch as it keeps on truckin'.

Round ID

Volf1010-19.20.42

Staff ckey

No response

Eonoc commented 1 week ago

Caused by, presumably #791 Edited.

ThePainkiller commented 1 week ago

Closing as completed by #791 .

Eonoc commented 1 week ago

Closing as completed by #791 .

Ah, no, I was referencing that this is what caused it Not that it fixed it.