Open anything86 opened 21 hours ago
Having mulitpliers based on quality is somewhat questionable in itself, could just be a straight up minor force boost or for armor boost to integrity. When it affects everything balance becomes such a pain, how good is weapon x vs armor y?
when everything is malleable that becomes a chore to keep track of.
Having mulitpliers based on quality is somewhat questionable in itself, could just be a straight up minor force boost or for armor boost to integrity. When it affects everything balance becomes such a pain, how good is weapon x vs armor y?
when everything is malleable that becomes a chore to keep track of.
I've no mind on the matter, but because armor quality multiplies protection values correctly right now, this compounds on the issue of armor being too powerful.
Checks
Map
Dun Manor
Describe the issue
Code oversight makes it so that the "armor_penetration" being multiplied by quality at weapon generation through smithing is the base 5 weapon_penetration assigned to every weapon, ignoring the bulk of it which comes from intents through the spec_attacked_by proc.
How to reproduce
Find out IC.
Round ID
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Staff ckey
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