DarkstarProject / darkstar

DEPRECATED - FFXI Server Emulator - See Project Topaz
https://github.com/project-topaz/topaz
GNU General Public License v3.0
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Octave Club working unrestricted at all levels, as if it was a regular Kraken Club #1632

Open SearainGaruda opened 9 years ago

SearainGaruda commented 9 years ago

This needs to be addressed before mass DRK-zerging takes over entire servers, turning endgame into a joke.

mfrosenbloom commented 9 years ago

In addition to this its also currently set to 33 damage for some reason in the sql

takhlaq commented 9 years ago

corrected the damage in https://github.com/DarkstarProject/darkstar/commit/c4771b4d4815b0d371f3639fc762b785d51b4dd9 not sure how the multiple attacks is even working considering it has no entries in item_mods or item_latents

Desufire commented 9 years ago

It's in the weapon sql. There's an attack column and kraken shows 8. Octave shows 8 as well. I noticed that with occ. attk twice weapons, there's is a 2 in the column. I adjusted the octave to 2 instead of 8 on my server. It only swings twice now which works for all until I get around learning how to make a latent mod.

takhlaq commented 9 years ago

INSERT INTOitem_latentsVALUES(itemid, modid, modvalue, latentId, latentParam); you can find the latentId in latent_effect.h and find the latent id in latent_effect_container.cppto get a better idea of how the param affects the latent's activation

not really sure which mods to use (though im guessing MOD_DOUBLE_ATTACK / MOD_QUADRUPLE_ATTACK) so i leave the rest to @teschnei :p

TeoTwawki commented 9 years ago

I think this latent would need a modifier for changing the hit count value from 1 to whatever (and probably multiple latent triggers, for the different lv checks and hit counts http://ffxiclopedia.wikia.com/wiki/Octave_Club), rather than using double attack/quad attack mods. And the database entry in item_weapon.sql should be changed to 1.