Closed TeoTwawki closed 6 years ago
iirc events arent chained, but cutscenes take params/make use of onEventUpdate to 'chain' cutscenes (i dont think chaining was ever a thing)
You can't use on eventUpdate to trigger a cs because that trips the error about another event being called while this one is running blah blah.
Also this is exactly what is happening ehre anyway https://github.com/Enignite/darkstar/blob/63ecf03a203280f6df17a62edf80a78300d88831/scripts/zones/Sacrificial_Chamber/bcnms/temple_of_uggalepih.lua#L57
So obviously you should be able to chain them. I'd also like to know why that allegedly works in the bcnm's lua but not in the zone lua or as I have found, not in the NPC lua's either.
I still see issues with daisy chained CS's, for example: trying to implement cs's for voidwatch that dsp doesn't have yet, in pashow (s) the verdical conflux needs to start event 8 immediately following event 7..the second cs never plays, leaves character on black screen. Same thing going from 9 to 10 and in both cases these need to play back to back.