Open xipies opened 9 years ago
A note about isolation to multiboxing: this has definitely occurred where the two players (one of whom couldn't see the other) are totally different IPs, computers, people. However, I don't know if one or the other of those people were also multiboxing separately.
And, I confirm that the problem can always be solved by having someone run >50y, and then running back.
more information: probably has to do with when I separated the entity update packet types. could be because the client receives an incomplete packet update for an ID that hasn't had a complete (spawn) packet yet, or some other packet
On Sun, Nov 8, 2015 at 11:01 AM, OtianNgocnion notifications@github.com wrote:
A note about isolation to multiboxing: this has definitely occurred where the two players (one of whom couldn't see the other) are totally different IPs, computers, people. However, I don't know if one or the other of those people were also multiboxing separately.
And, I confirm that the problem can always be solved by having someone run
50y, and then running back.
— Reply to this email directly or view it on GitHub https://github.com/DarkstarProject/darkstar/issues/2386#issuecomment-154853533 .
just poking this ticket to confirm issue is still valid.
it does happen.
When zoning multiple chars at the same time, sometimes a char may be invisible to another. Running to 50 yalms away and back close again shows the invisible char again. Not sure if this is totally isolated to multiboxing.
I think this started happening after support for multiple "zone" servers was added. (Hope I'm using the right terminology.)
This may be a related to #2202.
Revision: 982f0b0 Server: Classic