Closed Hozu closed 7 years ago
check the console for errors (0 damage is the fallback on errors)
On Tue, Nov 24, 2015 at 7:15 PM, Hozu notifications@github.com wrote:
Nuked a pot that was idle since boot so no magic shield effect, took 0 damage, not no effect. I wonder if a change somewhere made other mobs that are resistant to magic have stronger resists too.
— Reply to this email directly or view it on GitHub https://github.com/DarkstarProject/darkstar/issues/2439.
Nothing gets printed to the console despite high level spells doing 0 damage. Strange...
fprint their stats?
https://github.com/Cloudef/darkstar/blob/personal/scripts/commands/scan.lua You can also use this (You need to be engaged to enemy).
The problem is that when xdt was refactored to be out of 100 instead of 256, various things were forgotten, like mob mdt% mods. So how should xdt%s be done? I was under the impression that being out of 256 was the way to go because it's more accurate, but it was changed to be out of 100 recently.
This was resolved long ago.
Nuked a pot that was idle since boot so no magic shield effect, took 0 damage, not no effect. I wonder if a change somewhere made other mobs that are resistant to magic have stronger resists too.