DarkstarProject / darkstar

DEPRECATED - FFXI Server Emulator - See Project Topaz
https://github.com/project-topaz/topaz
GNU General Public License v3.0
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Magic Pot mobs are taking 0 magic damage all of the time. #2439

Closed Hozu closed 7 years ago

Hozu commented 8 years ago

Nuked a pot that was idle since boot so no magic shield effect, took 0 damage, not no effect. I wonder if a change somewhere made other mobs that are resistant to magic have stronger resists too.

teschnei commented 8 years ago

check the console for errors (0 damage is the fallback on errors)

On Tue, Nov 24, 2015 at 7:15 PM, Hozu notifications@github.com wrote:

Nuked a pot that was idle since boot so no magic shield effect, took 0 damage, not no effect. I wonder if a change somewhere made other mobs that are resistant to magic have stronger resists too.

— Reply to this email directly or view it on GitHub https://github.com/DarkstarProject/darkstar/issues/2439.

Hozu commented 8 years ago

Nothing gets printed to the console despite high level spells doing 0 damage. Strange...

Warp-ass commented 8 years ago

fprint their stats?

Cloudef commented 8 years ago

https://github.com/Cloudef/darkstar/blob/personal/scripts/commands/scan.lua You can also use this (You need to be engaged to enemy).

Hozu commented 8 years ago

The problem is that when xdt was refactored to be out of 100 instead of 256, various things were forgotten, like mob mdt% mods. So how should xdt%s be done? I was under the impression that being out of 256 was the way to go because it's more accurate, but it was changed to be out of 100 recently.

Hozu commented 7 years ago

This was resolved long ago.