Open dazusu opened 8 years ago
The pre-charge animation is probably just another skill without a name. Easily supported right now. Targetless shouldn't be too hard to get in, it's just that every mobskill currently always adds its primary target first before checking aoe (and there are a ton of skills that don't work right because of that, every wyrm breath, etc..)
from irc:
<MalRD> Zeus should be self targeting!
should be able to just self-target and set findflags to players (also change the distance for valid targets)
Just watched a video on YouTube to clarify some points, as I was miss-remembering:
it would still add the first target (itself) I think unless it's looked into. Actually, all cones and self-centered aoes should be self-target, since they don't rely on the target to find the stuff to add. Shouldn't be too hard to do, but would require some targetfind changes
On retail, certain monsters have offensive abilities which are targetless.
These abilities should be used, and complete animation without interruption even if all viable targets are out of range.
Dark Ixion: Acheron Kick, Trample, Wrath of Zeus, Rampant Stance
Also note, a small "pre-charge" animation is played before Wrath of Zeus or Lightning Spear is used. The regular orange charge bars do not appear before these abilities are used. Currently, I believe there is no support for this either.