DarkstarProject / darkstar

DEPRECATED - FFXI Server Emulator - See Project Topaz
https://github.com/project-topaz/topaz
GNU General Public License v3.0
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Exiting the airship takes minutes #2714

Open ymkc opened 8 years ago

ymkc commented 8 years ago

Once the airship reaches it's destination, the screen goes black. The cs with the airship landing takes 5+ mins to start.

The interface stays usable, can type/use the menu/logout/etc.

After the "timeout" the landing cs starts playing and thr char zones in. Relogging while hanging will get the char back on the airship on the way back to where you boarded the airship (jeuno atm).

Happens on current master

dazusu commented 8 years ago

In addition to this, sometimes, the NPC model is permanently visible, but you can't board the ship until it 'technically arrives'. Airships seem very out of sync at the moment.

ymkc commented 8 years ago

might be related to @dazusu: the bridge in port bastok is open for the airship to pass most of the time, altough the airship is not aboutto land/start or even in port bastok

the bridge seems to be down, but once you run close and try to run pass, it suddenly "jumps" open

teschnei commented 8 years ago

Which airship did you take? Port Jeuno -> Windurst worked fine for me

ymkc commented 8 years ago

Jeuno -> kahzam

Retried it, but same result

jesus50079 commented 8 years ago

so how do you fix this issue?

phlare commented 8 years ago

I have the same thing happening on the boat between mhaura and selbina as well. screen black for ages (sometimes more than 10 minutes) before the arrival finally happens, and no airship/boat arrival cutscene occurs. (current master branch)

KimchiXI commented 7 years ago

Seems to be affecting all transports. Whitegate <> Mhaura is also bugged out along with many others.

Bastok Bridge also stays up like an erect penis.

ibm2431 commented 7 years ago

Could this be related to #3490 ?

TeoTwawki commented 7 years ago

That this problem still exists annoys me