[x] checked the commit log to see if my issue has been resolved since my server was last updated
Client Version (type /ver in game) :
30160203_0
Server Version (type @revision in game) :
ff4a4e4
Source Branch (master/stable) :
master
Additional Information (Steps to reproduce/Expected behavior) :
This was reported a few weeks ago, and closed as fixed. It's not fixed.
If "Player A" aggros a Goblin, then "Player B" Cures "Player A", there should be no enmity increase or target change from the Goblin until "Player A" offensively acts upon the Goblin.
Currently, the Goblin will begin attacking "Player B".
I have:
Client Version (type
/ver
in game) : 30160203_0Server Version (type
@revision
in game) : ff4a4e4Source Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) :
This was reported a few weeks ago, and closed as fixed. It's not fixed.
If "Player A" aggros a Goblin, then "Player B" Cures "Player A", there should be no enmity increase or target change from the Goblin until "Player A" offensively acts upon the Goblin.
Currently, the Goblin will begin attacking "Player B".