DarkstarProject / darkstar

DEPRECATED - FFXI Server Emulator - See Project Topaz
https://github.com/project-topaz/topaz
GNU General Public License v3.0
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Doom removal chance is incorrect #3852

Closed Hozu closed 5 years ago

Hozu commented 7 years ago

I have:

Client Version (type /ver in game) : current

Server Version (type @revision in game) : current

Source Branch (master/stable) : master

Additional Information (Steps to reproduce/Expected behavior) :

https://www.bg-wiki.com/bg/Cursna

This post adds another data point - 26% at 500. https://www.bluegartr.com/threads/112776-Dev-Tracker-Findings-Posts-(NO-DISCUSSION)?p=6880062&viewfull=1#post6880062

Again, I can't test so I can't be making pull requests here.

R3P0FFXI commented 7 years ago

@Hozu This may be a duplicate of a previous issue, Doom actually has not been working on DSP for a while due to a tick issue

https://github.com/DarkstarProject/darkstar/issues/3599

Hozu commented 7 years ago

Nah that's a separate issue. The scripts involving removal of Doom have been wrong since the beginning.

TeoTwawki commented 7 years ago

@R3P0FFXI he just posted the actual numbers of the status in trunk vs what the devs have actually stated they are in retail. Nothing to do with the fact doom is wearing off before killing you when not removed.

And man that is lame, no reason to make hollowed water if not using it as a synth mat in something else then..

TeoTwawki commented 7 years ago

https://github.com/DarkstarProject/darkstar/commit/f8bbb6d7ce5e1cb38b93f67ffe6b22db0fb6c3e5 I took care of the 2 items percent chance, that just leaves the spell left

edit: added the missing modifiers for gear too https://git.io/vSxeo