Open Jessland86 opened 6 years ago
Hmmm thought I could just "dirty" the exp the same way we do if a high lv player directly attacks something and check that in checkValorCredit()
..
But now I can't seem to find where thats being set in the first place. The only place I see it being set is in petutils, all other entries are turning it back off (true = can get exp, false = exp is "dirtry").
This fixed now with the new fov core code changes?
if you mean the recent change I did (and whasf hadda fix), then no.
else..I dunno its worth re-testing.
I have:
Client Version (type
/ver
in game) : 30170707_0Server Version (type
!revision
in game) : de8eab2e5da8bfad3f4e0ea98dca001a025dda9bSource Branch (master/stable) : master
Additional Information (Steps to reproduce/Expected behavior) : 1) Have a high level char join a low level party. (can be as little as just 2 people.) 2) The high level char can use spikes and power level as long as they do not directly interact with the mob. (no Provoke or debuffs) 3) have both chars choose a exp book page that would be suitable for the lower level char. (Dunes, Qufim, Crawlers Nest, etc...) 4) Kill things with the lower level char. Neither person will get direct exp from the mobs, but they will get page credits. You can even put up ice spikes etc and just cure bomb the lower level char to pull hate and have the mob kill itself. 5) Enjoy exploiting you bad person you.