Hello,
I use debugPrintfEXT("foo %v3f", bar); a lot in my vulkan shaders but the glsl4idea plugin does not recognize this syntax, probably because this seems to be the first time where Strings are ever used in shaders.
It fails to properly syntax highlight the rest of the code starting from the first occurrence of ".
Hello, I use
debugPrintfEXT("foo %v3f", bar);
a lot in my vulkan shaders but the glsl4idea plugin does not recognize this syntax, probably because this seems to be the first time where Strings are ever used in shaders. It fails to properly syntax highlight the rest of the code starting from the first occurrence of"
.Could you please add support for this? Thanks!