Open wrightwriter opened 10 months ago
GL_NV_shader_buffer_load lets you use bindless buffers with C-like syntax, including casting uint64_t to any (float, vec3, SomeStruct).
It's an OpenGL specific nvidia extension, not widely used.
GL_NV_shader_buffer_load lets you use bindless buffers with C-like syntax, including casting uint64_t to any (float, vec3, SomeStruct).
It's an OpenGL specific nvidia extension, not widely used.