Closed murataka closed 2 years ago
You are storing a player specific UserSessionGUID in the Server GameMode that is shared across all users. This will only store the last player who connected. The correct code is on line 249 where we put the UserSessionGUID in the player specific PlayerState.
That generated Guid was also being stored in database table usersessions
after logging in.
The session Id should be kept only on single variable , and when generated , be stored at that address until logout.