IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
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Memory management for string in StructBoundingCollision is wrong #105
there is a char* contained in struct, which is not owned by struct itself.
This should be refactor to build the struct with a constructor taking a const char*, thus allocating with operator new the string buffer, and deallocating it in destructor.
there is a char* contained in struct, which is not owned by struct itself.
This should be refactor to build the struct with a constructor taking a const char*, thus allocating with operator new the string buffer, and deallocating it in destructor.