IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
@AlainBridel The memory was being released, but not in correct place. Mem. management was poor and misleading from code point of view. Please review changes.
The _surface->_vertexArray and _surface->_texturesArray created in OpenGLTextureBuilder are not free