IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
zlib License
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OpenGL render doesn't take into account IND_Filter settings #115
IND_Filter settings in method setRainbow2d(...) does not change any state on sampler in OpenGL.
Should change texture filtering state according to setting, as in DirectX.