IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
zlib License
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Manual tests should not load resources upfront #142
As the tests grow, I found that we load resources for tests, when class is allocated, thus startup time is insane.
Resources should be loaded and removed when test is presented and removed from screen. Need a refactor on how tests are structured for this.