IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
zlib License
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We assign, for debug purposes, the ID of an entity/surface as the address it has (integer) #15
Should be a real ID, it's not portable, specially in different compilers the ugly cast is reported as an error.
See these files: IND_Entity2dManager.cpp IND_SurfaceManager.cpp
And search for the text "g_debug->dataInt((int)"
to see the affected lines. Now they are commented out.