IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
zlib License
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Implement support for compressed textures in GL #152
See best practices in Apple docs. Of special importance for iOS. Should support at least PVRTC
https://developer.apple.com/library/ios/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html