DarthMike / indielib-crossplatform

IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
zlib License
61 stars 27 forks source link

Implement support for compressed textures in GL #152

Open DarthMike opened 10 years ago

DarthMike commented 10 years ago

See best practices in Apple docs. Of special importance for iOS. Should support at least PVRTC

https://developer.apple.com/library/ios/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html