DarthMike / indielib-crossplatform

IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
zlib License
61 stars 27 forks source link

Culling does not work properly on iOS #159

Open DarthMike opened 10 years ago

DarthMike commented 10 years ago

It seems quads inside the view frustrum are discarded.

DarthMike commented 10 years ago

Moved to 0.7. Fixed some the most evident issues, but there seems to be a problem with TMX and surface layout tests.

In other tests, quads seem to be discarded randomly. It may be related to using _modelToWorld, which may not be properly constructed for some render paths.