IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
zlib License
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Tutorial 08 and manual test SurfaceTests_textBlock doesn't blit correctly in OpenGL #29
Run test and you will see that blocked texture is animating properly, but it's not rendering every subtexture in a correct matter.
It seems that it's taking texture data from somewhere else or even from a different texture altogether.