DarthMike / indielib-crossplatform

IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
zlib License
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BlitGridLine and BlitGridQuad should be private in IND_Render class #5

Closed M-F-K closed 12 years ago

M-F-K commented 12 years ago

Current OpenGL implementation doesn't respect transformation matrix push/pop for blitGridline and blitGridQuad methods if singularly called. These methods nevertheless are intended to use for blitGridAreas (this method does respect matrix balance)

If user of library uses blitGridLine or blitGridQuad they will not function correctly.