IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
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Implementation of transforms and OpenGL ES 2.0 renderer setup. #63
GLES2 renderer has 2 matrices in memory to pass to shaders. Could be optimized to 2, but need to measure if there is a performance drawback. All default shaders accept 2 matrix uniforms, to mirror ModelView and Projection on legacy GL.
GLES2 renderer has 2 matrices in memory to pass to shaders. Could be optimized to 2, but need to measure if there is a performance drawback. All default shaders accept 2 matrix uniforms, to mirror ModelView and Projection on legacy GL.