IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
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Refactor collision calculations into Math library. #86
Original indielib code encapsulates collision calculations into renderer. It doesn't make sense to the end from a code organization point of view. Also makes writing new renderer, needing to rewrite this pure math routines.
Need to investigate and, if possible, separate code into math library, complete with unit tests.
Original indielib code encapsulates collision calculations into renderer. It doesn't make sense to the end from a code organization point of view. Also makes writing new renderer, needing to rewrite this pure math routines.
Need to investigate and, if possible, separate code into math library, complete with unit tests.