DarthMike / indielib-crossplatform

IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT SUPPORTED ANYMORE**
zlib License
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Tiled Map file support in Indielib #9

Open M-F-K opened 12 years ago

M-F-K commented 12 years ago

support the .tmx file format.

A parser library have allready been included in the repository (look in dependencies - a new folder is added).

Two classes are added to the engine in the repository: IND_TmxMap and IND_TmxMapManager.

Work that needs to be done:

1) include files in win32 build. 2) more functionality in the advanced tutorial 05 3) fix header include in files IND_TmxMap.h and IND_TmxMapManager.h. Study Ind_image and IND_imageManager to get an idea to how to handle the problem .. maybe a typedef i the solution.

DarthMike commented 11 years ago

I'd like to ask for an implementation of some kind of tests in our test files. This allows for debugging in same environment. Tutorials are really good and nice, but we need to have all test code in our test app. Same tutorial code could possibly be acceptable, as we have for other tests (some replicate tutorials)

M-F-K commented 11 years ago

Alpha version have been done. See advanced tutorial 5 for more details. we still need to do 1) and 2) and use a modified version of the tutorial in the test setup.