DarthPointer / CVO

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Weapon mods that affect RechargeTime/UnjamTime cannot have their values changed through UE or Hex-editing #25

Closed GreyHound6 closed 2 years ago

GreyHound6 commented 2 years ago

Something's wrong with GSG code apparently. Shield Generator's T1A and T2A suffer from the same issue. Affects #16 #24 and might be an issue for many other mechanics of the same type.

DarthPointer commented 2 years ago

изображение

I have been able to change the effect amount by replacing the file in-situ with a minimal asset from UE. Something must be wrong on your side.

GreyHound6 commented 2 years ago

Note to avoid further issues like this: files have to be both rebuilt and renamed; deleting the vanilla upgrade file and renaming the remade asset to follow vanilla naming will cause the same issue. Idk what's wrong.