Apel is a library that brings particle animations to the table with flexible behaviour and a clean developer interface. It promises also lots of predefined shapes & paths to help the developer on their particle scene
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Look at the BezierCurveAnimator to see if there's a refactor #13
Seems likely that a SequentialAnimator composed of several Animators is ideal. Bezier and Linear (I think) both take an array of paths to traverse and have to build logic accordingly. Instead, compose.
Seems likely that a
SequentialAnimator
composed of severalAnimator
s is ideal. Bezier and Linear (I think) both take an array of paths to traverse and have to build logic accordingly. Instead, compose.