Apel is a library that brings particle animations to the table with flexible behaviour and a clean developer interface. It promises also lots of predefined shapes & paths to help the developer on their particle scene
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ParticleSphere runs an interceptor for every particle #4
This should not happen: one interceptor before the frame, then one after the frame.
drawSphere
onApelRenderer
drawSphere
method onParticleObject
that delegates to the rendererParticleSphere
:drawSphere
Before
/After
draw data enums