Apel is a library that brings particle animations to the table with flexible behaviour and a clean developer interface. It promises also lots of predefined shapes & paths to help the developer on their particle scene
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ParticlePolygon has a memory leak in its `cachedShapes` member #41
A hash map that can only grow based on number of sides and size of polygon is probably not a good idea. This should use unit polygons, so the likely size is smaller. Points can be scaled to the size of the polygon at time of rendering.
A hash map that can only grow based on number of sides and size of polygon is probably not a good idea. This should use unit polygons, so the likely size is smaller. Points can be scaled to the size of the polygon at time of rendering.