Apel is a library that brings particle animations to the table with flexible behaviour and a clean developer interface. It promises also lots of predefined shapes & paths to help the developer on their particle scene
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Animation control is opaque and hard to understand #46
Rendering steps and rendering interval don't make much sense. They're difficult to relate because the relations are done lazily.
Circle/Ellipse animators include a
revolutions
concept, but no "distance`.BezierCurve animators use distance.
Q: How much control should be allowed during animation vs. pre-cooked at the beginning?
What about trimming? How does that work on different paths?
beginAnimation
doesn't just begin it; it does the entire thing!This all will need documentation improvement, too.