Closed Darthfett closed 12 years ago
As of c395616, the shape seems to be updating correctly upon position updates. However, if updating on-access is enabled, there seems to be an issue if the draw methods are accessing the shape.
For example, if I enable updating on-access, and use the default blit draw methods, everything seems to work fine. However, if I cause blit draw methods to access the object's shape attribute -- or use the -g
parameter when running the game (-g
option inherently accesses the shape in-order to draw outlines), the collisions are all screwed up.
Note that in this commit, I have disabled on-access shape updating in order to keep everything working the same with -g
. As a result, running the game with -g
causes an interesting effect -- the shape is drawn at the last position until a position update -- when a collision occurs, or the player does a control (such as acceleration).
No more of this nonsense: entity.shape[index] + entity.position
Fixing this issue will also help to avoid any unintentional copying of points/lines, and allow direct passing of lines so that things like color can be set on the 'real' object.