Closed matchild closed 3 years ago
I'm hesitant to add this feature, as the crate exposes the generator struct as a library already. A C FFI would make more sense, as it can be accessed easily using python.
I agree, that would probably be a better approach (though it would also be more complicated if you are not familiar with Rust).
Anyway, in case someone else is wondering, I eventually managed to do it by adding this to main.rs:
let mut generator = generator.clone();
loop {
let n = get_input().trim().parse::<i64>().unwrap();
let flt = n as f32;
generator.write().engine.rpm=flt
}
Where get_input() is defined as:
fn get_input() -> String {
let mut buffer = String::new();
std::io::stdin().read_line(&mut buffer).expect("Failed");
buffer
}
(Thank you again for this awesome library)
Hi, It would be awesome to change the rpms in real-time through stdin (and not only the slider in the GUI). This would help a lot in interfacing the simulator with other scripts!