Closed ghost closed 9 years ago
I think removing InventoryTweaks from the server side will stop it temporarily. I'll be adding a workaround for it in the mean time.
Thanks, I shall do that for now.
To be honest, inventory tweaks shouldn't be installed on your server in the first place. It's a client side mod and serves no purpose on the server itself.
Unlike some other client side mods, inventory tweaks doesn't have any configs that override the client's.
Does it not sync actions with the server to prevent 'glitchiness'? Some users have reported some weird behaviours already. But it'll have to do for now.
On 12 Jul 2015 5:20 am, damonmensch notifications@github.com wrote: To be honest, inventory tweaks shouldn't be installed on your server in the first place. It's a client side mod and serves no purpose on the server itself.
Unlike some other client side mods, inventory tweaks doesn't have any configs that override the client's.
Reply to this email directly or view it on GitHub: https://github.com/Dasfaust/GlobalMarket/issues/59#issuecomment-120685527
I think InventoryTweaks does serve a purpose on the server. But this should be fixed in build 13+. I haven't tested it myself yet, but it's the same workaround that's in the old version.
Closing in relation to #62.
I've had reports of being able to duplicate items with the market for free.
and