Closed Plazor26 closed 3 years ago
Seems like you forgot to install the scripts, also seems like you downloaded the developer version instead of user version (I should change the readme to mention this), you can get the proper ready-made package from Releases tab, be sure to remove old installation of Additions before you install the ready-made package to prevent any issues.
Sure, will do this. Thanks a ton :)
Logger initialized
Starting Singularity Engine v0.9.9 on Windows [AMD64] Engine build date : 2019 Aug 3 [23:33:49]
Initializing Application : Monika After Story Module
Initializing Thread Manager Detected threads: 8 Binding threads: 1/8 Binding threads: 2/8 Binding threads: 3/8 Binding threads: 4/8 Binding threads: 5/8 Binding threads: 6/8 Binding threads: 7/8 Binding threads: 8/8
Initializing Audio Manager Format: 2 channels, 16-bit depth Initializing OpenAL audio implementation [INFO] OpenAL wanted extensions: |||||| > ALC_ENUMERATION_EXT supported: true |||||| > ALC_EXT_EFX supported: false |||||| > ALC_SOFT_HRTF supported: false |||||| > ALC_EXT_disconnect supported: false
[INFO] OpenAL devices: |||||| > OpenAL Soft
Opening OpenAL device
Creating OpenAL context Not using HRTF
Initializing Script Manager Initializing LUA |||||| Embedding LUA functions
Initializing Python |||||| Embedding Python functions |||||| Embedded python path: python38
Initializing Window Manager
Initializing OpenGL renderer Initializing Shader Manager Failed to compile fragment shader of 'GLSL/DefaultTexturedPhong' 0(4) : error C7532: layout(binding) requires "#version 420" or later 0(4) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable
Initializing Input Manager
Application initialization finished in : 0.70s (702ms)
Current path is: C:\Users\aveng\Downloads\Additions-FULL-Package\MASM_FULL\game\Additions\MASM
MASM found in: C:\Users\aveng\Downloads\Additions-FULL-Package\MASM_FULL\game\Additions\MASM
Scripts path is: C:\Users\aveng\Downloads\Additions-FULL-Package\MASM_FULL\game\Additions\MASM\scripts
[INFO] Found Python script: face_detection.py in: scripts\face_detection.py
[INFO] Found LUA script: hideconsole.lua in: scripts\hideconsole.lua
[INFO] Found Python script: midi_input.py in: scripts\midi_input.py
[INFO] Found Python script: socketer.py in: scripts\socketer.py
The thing about the binaries is that I couldn't quite find them... I downloaded the 0.8 release full package and copied it in my game folder...
Thanks again :)
Nothing major, you just encountered a bug where the additions.ini file couldn't be created which resulted in issues, just create an addition.ini file manually inside Additions folder.
Did that, the game loaded, but Monika says 'Eh'...'Something went wrong for the webcamera topic...
Hm.. move hideconsole.lua outside from Additions/MASM/scripts folder, inside MASM folder should do as temporary location.
When you then open MAS again, does a CMD window pop up and stay open? If it does, try the webcam topic again and post a screenshot of the CMD window here (I should've done file logging for every python message for easier debugging instead of just printing it in CMD, but I'm not the smartest person, will fix in future)
Logger initialized
Starting Singularity Engine v0.9.9 on Windows [AMD64] Engine build date : 2019 Aug 3 [23:33:49]
Initializing Application : Monika After Story Module
Initializing Thread Manager Detected threads: 8 Binding threads: 1/8 Binding threads: 2/8 Binding threads: 3/8 Binding threads: 4/8 Binding threads: 5/8 Binding threads: 6/8 Binding threads: 7/8 Binding threads: 8/8
Initializing Audio Manager Format: 2 channels, 16-bit depth Initializing OpenAL audio implementation [INFO] OpenAL wanted extensions: |||||| > ALC_ENUMERATION_EXT supported: true |||||| > ALC_EXT_EFX supported: false |||||| > ALC_SOFT_HRTF supported: false |||||| > ALC_EXT_disconnect supported: false
[INFO] OpenAL devices: |||||| > OpenAL Soft
Opening OpenAL device
Creating OpenAL context Not using HRTF
Initializing Script Manager Initializing LUA |||||| Embedding LUA functions
Initializing Python |||||| Embedding Python functions |||||| Embedded python path: python38
Initializing Window Manager
Initializing OpenGL renderer Initializing Shader Manager Failed to compile fragment shader of 'GLSL/DefaultTexturedPhong' 0(4) : error C7532: layout(binding) requires "#version 420" or later 0(4) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable
Initializing Input Manager
Application initialization finished in : 0.70s (699ms)
Current path is: C:\Users\aveng\Downloads\Monika Mod\DDLC-1.1.1-pc\game\Additions\MASM
MASM found in: C:\Users\aveng\Downloads\Monika Mod\DDLC-1.1.1-pc\game\Additions\MASM
Scripts path is: C:\Users\aveng\Downloads\Monika Mod\DDLC-1.1.1-pc\game\Additions\MASM\scripts
[INFO] Found Python script: face_detection.py in: scripts\face_detection.py
[INFO] Found LUA script: hideconsole.lua in: scripts\hideconsole.lua
[INFO] Found Python script: midi_input.py in: scripts\midi_input.py
[INFO] Found Python script: socketer.py in: scripts\socketer.py
Connecting to MAS.. Connected!
received: first
Whats this? How interesting..
Also, the image is what comes up when I run MASM.exe
That thing you took image of is the CMD window, it hides itself because you didn't move the hideconsole.lua script outside of scripts folder, anyways the latest log has some information.
It seems that the MASM module receives data fine, but I do not see recognizeFace
being received, did you try the Webcam topic before pasting the log here? If you did, I'll have to look into this further by adding some more debugging messages and see where it fails.
I did run the webcam topic before posting it here... I hope this isn't something too big 😅 Thank you for this :)
Been a long time, upcoming update will use official Submod API and has bunch of fixes and improvements. I'm closing this as it's for very old version now.
Hi, I'm not too good with Python, and so I don't really understand the traceback errors... But it said something about "additions.ini not found" so I just created a new file with that name... Now MAS loaded, but Monika isn't able to use the webcam... I have the log here:
Logger initialized
Starting Singularity Engine v0.9.9 on Windows [AMD64] Engine build date : 2019 Aug 3 [23:33:49]
Initializing Application : Monika After Story Module
Initializing Thread Manager Detected threads: 8 Binding threads: 1/8 Binding threads: 2/8 Binding threads: 3/8 Binding threads: 4/8 Binding threads: 5/8 Binding threads: 6/8 Binding threads: 7/8 Binding threads: 8/8
Initializing Audio Manager Format: 2 channels, 16-bit depth Initializing OpenAL audio implementation [INFO] OpenAL wanted extensions: |||||| > ALC_ENUMERATION_EXT supported: true |||||| > ALC_EXT_EFX supported: false |||||| > ALC_SOFT_HRTF supported: false |||||| > ALC_EXT_disconnect supported: false
[INFO] OpenAL devices: |||||| > OpenAL Soft
Opening OpenAL device
Creating OpenAL context Not using HRTF
Initializing Script Manager Initializing LUA |||||| Embedding LUA functions
Initializing Python |||||| Embedding Python functions [WARN] Could not locate embedded python file or directory
Initializing Window Manager
Initializing OpenGL renderer Initializing Shader Manager Failed to compile fragment shader of 'GLSL/DefaultTexturedPhong' 0(4) : error C7532: layout(binding) requires "#version 420" or later 0(4) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable
Initializing Input Manager
Application initialization finished in : 0.85s (850ms)
Current path is: C:\Users\aveng\Downloads\Monika Mod\DDLC-1.1.1-pc\game\Additions
MASM found in: C:\Users\aveng\Downloads\Monika Mod\DDLC-1.1.1-pc\game\Additions
[INFO] No script path found, creating new one Scripts path is: C:\Users\aveng\Downloads\Monika Mod\DDLC-1.1.1-pc\game\Additions\scripts
Really appreciate any help... Thank you :)