JB (May.30)
game := goal, win/lose, goal should be unceratin (when starting); alea
4items of game: agon (compare two startups - alternate), alea (), mimicry, linx
bayes rule + human vs bayes rule (competitive ai chess)
to play against dataset of existing progression (20 years)
startup success failure (land proper or crash)
4 mode of play: fastest
flight simulator
market generator () 3d
resource of founder that would be the catalyst (not being a source of energy; augement heat; concentration)
recognizing the existence of catalyst ()
visualization matrix to cube to hypercube (projected 3d) - projection of high to low dim
unfair market: first mover in a market (brand, capital) pivot more than others (purely fluid market; competition and market control; not executed)
e.g. construction (concrete) - buy innovation and kill (MS); negative evolution (locally failure; )
children vs adult (post adoc rationalization); wooden block (structure) what were doing when you were doing (another story - building castle/bridge/, success is more broadly defined; goal)
deconstructing (stable market - high volatility, resonator, )
execution: goal changes more often
intelligence: plastic ego (more flexibility )
Conway’s game of life
https://en.wikipedia.org/wiki/Conway's_Game_of_Life
Game theory
Agon, or competition. E.g. Chess is an almost purely agonistic game.
Alea, or chance. E.g. Playing a slot machine is an almost purely aleatoric game.
Mimicry, or mimesis, or role playing.
Ilinx (Greek for "whirlpool"), or vertigo, in the sense of altering perception, dizziness, disorder, or loss-of-control. E.g. taking hallucinogens, riding roller coasters, children spinning until they fall down.
â € to Everyone (May 30, 2024, 1:02 AM)
2D matrix to Cube to Hypercube - Expanding your feasability space to higher dimensions
HN https://news.ycombinator.com
â € to Everyone (May 30, 2024, 1:15 AM)
Slow Jogging
low bar: designX (svafa, gal - lowbar as they are strictly in biotech) high bar: christine, i-corps (nsf),
had three meetings with svafa and gal and discussed on using tool to their workshop on fall
JB (May.30) game := goal, win/lose, goal should be unceratin (when starting); alea 4items of game: agon (compare two startups - alternate), alea (), mimicry, linx bayes rule + human vs bayes rule (competitive ai chess) to play against dataset of existing progression (20 years)
goal (safely fly), randomness (weather); successful flight (safety, speed, cost);
startup success failure (land proper or crash) 4 mode of play: fastest
children vs adult (post adoc rationalization); wooden block (structure) what were doing when you were doing (another story - building castle/bridge/, success is more broadly defined; goal)
deconstructing (stable market - high volatility, resonator, ) execution: goal changes more often intelligence: plastic ego (more flexibility ) Conway’s game of life https://en.wikipedia.org/wiki/Conway's_Game_of_Life Game theory
â € to Everyone (May 30, 2024, 12:24 AM) Sim City Roger Caillois https://en.wikipedia.org/wiki/Man,_Play_and_Games
â € to Everyone (May 30, 2024, 12:31 AM) https://ocfchess.org/chess-ai/
â € to Everyone (May 30, 2024, 12:49 AM) https://en.wikipedia.org/wiki/Metastability
â € to Everyone (May 30, 2024, 1:02 AM) 2D matrix to Cube to Hypercube - Expanding your feasability space to higher dimensions HN https://news.ycombinator.com
â € to Everyone (May 30, 2024, 1:15 AM) Slow Jogging
â € to Everyone (May 30, 2024, 1:34 AM) https://en.wikipedia.org/wiki/Lorenz_system