DataPlusProgram / GodotGoldSrcBSP

A plugin to load GoldSrc maps into Godot
MIT License
143 stars 18 forks source link

Add a property to control the Metallic Specular of generated materials #6

Open Calinou opened 3 years ago

Calinou commented 3 years ago

A value of 0.0 generally suits retro-looking games better, as it prevents most environment reflections from being visible on the materials.

Preview

No GIProbe is used, but some orange-ish ambient light is added on both screenshots. Sky Contribution is set to 0 as well.

0.5 (old hardcoded value) 0.0 (new default)
2021-09-22_20 21 58 2021-09-22_20 23 16
Calinou commented 2 years ago

Rebased.