Note from VJS: I feel this happens if the slope collider is uneven , ie has a bump of angle higher than max climbable slope angle
Response from Dautery: True, when looking at some of the tile’s colliders up close, I noticed that it looks like this is happening. Let’s not worry about this until later / once we have our real tile set assets. I will make a github board card for this to track it though. Let's keep this on the back burner for now
Note from VJS: I feel this happens if the slope collider is uneven , ie has a bump of angle higher than max climbable slope angle Response from Dautery: True, when looking at some of the tile’s colliders up close, I noticed that it looks like this is happening. Let’s not worry about this until later / once we have our real tile set assets. I will make a github board card for this to track it though. Let's keep this on the back burner for now