I have a unittested func which retrieves the axis / angle transformation vector from a Quaternion. This function would be added to the struct Quaternion. This is a common function of linear algebra when it comes to quaternion computations. I use it in a game engine. Prototype: vec3 to_axisAngle()
What do you think? Is it in the spirit of gl3n? Should I pull request?
I have a unittested func which retrieves the axis / angle transformation vector from a Quaternion. This function would be added to the struct Quaternion. This is a common function of linear algebra when it comes to quaternion computations. I use it in a game engine. Prototype:
vec3 to_axisAngle()
What do you think? Is it in the spirit of gl3n? Should I pull request?