Dav1dde / gl3n

OpenGL Maths for D (not glm for D).
http://dav1dde.github.com/gl3n/
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Add the to_axis_angle() function for quaternion. #93

Closed Fr3nchK1ss closed 3 years ago

Fr3nchK1ss commented 3 years ago

Also change the dmd compiler version in .travis.yml.

Fr3nchK1ss commented 3 years ago

Here we go, I pushed the changes.