Closed Sven-v-Beuningen closed 2 years ago
Does the Vulkan example work for you and if it does, can you try using a loader without MX enabled (maybe it's a MX bug)?
I did not finish the example so far, but at least up to creating a swap chain everything is fine. The MX thing gave me the right hint. Without MX it's just behaving as expected. I just got 1 gpu from vkEnumeratePhysicalDevices.
Of course, I'm nuw using gladLoaderLoadVulkan(nullptr, nullptr, nullptr);
Thanks, I'll have to see why it breaks for MX, I can't really see why it would.
I can't reproduce this.
Hi guys,
I'm new to Vulkan, but used glad for OpenGL in the past. I'm trying to port a Vulkan tutorial to GLAD, but I'm stuck right in the beginning. I tried the following:
The code does work up to "ctx.EnumeratePhysicalDevices". Here I just get 0 devices. I tried the same without glad and just pure Vulkan code and with this I get 1 GPU as result:
Does someone have an Idea what I might miss, to get a valid result?
Thank You
Sven