DaveGreen-Games / ShapeEngine

My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
MIT License
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Audio device overhaul #47

Closed SoloByte closed 2 weeks ago

SoloByte commented 2 weeks ago

Audio namespace clean up:

Game class now has an AudioDevice. ShapeID & IDCounter class AdvanceTo / Reset functions added