Closed DaveTCode closed 2 years ago
BLDALPHA has first and second targets both getting 8 as their factor (i.e. it's 0x0808) - I've checked that it's set correctly in my emulator
In fact, it turns out that there are sprites overlapping the unused table in the screenshot. They're used in "transparent" mode which should force them to be the first blend target instead of the second as I'm using them.
So actually this is just a good test of a feature I haven't implemented yet (#28 - transparent sprites)
This should be alpha blending BG 1 & 2 I think (although second target of 1 & 2 are both enabled so not quite sure what that means)