DaveTCode / GBADotnet

A C#/net core GBA emulator
MIT License
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Properly implement the 4 GB audio channels #86

Open DaveTCode opened 2 years ago

DaveTCode commented 2 years ago

11 was originally raised for this, now that the emulator is mostly complete and runs at 60fps in release mode it's worth considering adding the audio channels in.

85 covers the 2 DMA based audio channels and this issue covers the 4 GB channels until they're worth separating out.

I did implement these channels on my GB emulator but they never sounded quite right so it's likely I did it wrong and will be starting again here.

It's also probably that this is a good fit for a scheduler and so I might block this behind #48