Closed Bluscream closed 2 years ago
Unfortunately this doesn't help, because the steam_profiles directory only contains profile information, not the saved game files that the syncer needs to modify. Those are saved in a folder in the Steam directory (for example, C:\Program Files (x86)\Steam\userdata\<steam user id>\<steam game id>\remote\profiles\<game profile id>
). The problem is that getting the numeric steam user ID is not trivial (and might be even more complicated if the Steam installation in the computer has multiple Steam accounts).
Well, what if you just read all the possible dirs?
If you kept using C# i could have helped you more but i have 0 c++ experience, sorry 🤙