Closed NeoGeoFreak2004 closed 2 weeks ago
From version 2, the assets configuration is into "project.xml" file. you can see it in samples\sprite :
<?xml version="1.0" encoding="UTF-8"?>
<project>
<name>sprite</name>
<version>1.0.0</version>
<makefile>..\Makefile</makefile>
<neocorePath>..\..\</neocorePath>
<buildPath>..\..\build</buildPath>
<distPath>..\..\dist</distPath>
<gfx>
<DAT>
<chardata>
<setup>
<starting_tile>256</starting_tile>
</setup>
<scrl id="background_sprite">
<file>assets\gfx\background.png</file>
</scrl>
<pict id="planet04_sprite">
<file>assets\gfx\planet04.png</file>
<flips>xyz</flips>
</pict>
<sprt id="player_sprite">
<file>assets\gfx\player.png</file>
<frame>0,1:3,1</frame>
<frame>3,1:3,1</frame>
<frame>6,1:3,1</frame>
<frame>0,0:3,1</frame>
<frame>0,2:3,1</frame>
</sprt>
</chardata>
</DAT>
</gfx>
<emulator>
<raine>
<exeFile>..\..\build\raine\raine32.exe</exeFile>
</raine>
<mame>
<exeFile>..\..\build\mame\mame64.exe</exeFile>
</mame>
</emulator>
<compiler>
<name>gcc</name>
<version>2.95.2</version>
<path>..\..\build\gcc\gcc-2.95.2</path>
<includePath>..\..\build\include</includePath>
<libraryPath>..\..\build\lib</libraryPath>
<systemFile>..\..\build\system\neocd.x</systemFile>
</compiler>
<!-- for using cdda audio tracks, uncomment & set up your files
Warning: track id 1 is reserved for the binary program
<sound>
<sfx>
<pcm>assets\sounds\sfx\click.V1</pcm>
<z80>assets\sounds\sfx\click.M1</z80>
</sfx>
<cdda>
<tracks>
<track>
<id>2</id>
<file>assets\sounds\cdda\track-1.wav</file>
<pregap>00:02:00</pregap>
</track>
<track>
<id>3</id>
<file>assets\sounds\cdda\track-2.wav</file>
<pregap>00:02:00</pregap>
</track>
<track>
<id>4</id>
<file>assets\sounds\cdda\track-3.wav</file>
<pregap>00:02:00</pregap>
</track>
</tracks>
</cdda>
</sound>
-->
</project>
Hey, I was just wondering how do I convert graphics for my neo geo CD game via the recent version of the neocore sdk?