Closed NeoGeoFreak2004 closed 1 year ago
Sure, give me the png.
here is the file that i tried to convert with the buildchar program.
Hi, Your file have some tiles with overload colors. I paste the content of the documentation about file format spécification to build with buildchar:
About input files format: Picture files used in chardata.xml must be PNG format, 32bppArgb. Define transparency by pink color (#ff00ff), or simply use transparency. Size must be multiples of 16. About colors: There is no limits color wise, as long as each tile is transparency + 15 colors max, you can use pics with hundreds of colors. If your file is rejected for using too many colors per tile, erroneous tiles will be shown in a reject.png file
Hi,
Here is a way to solve the problem.. Update Neocore to version 1.0.4 from the master or release/1.0.4 branch Delete the build directory if it exists Compile the hello sample for example (so that the kit installs and compiles the lib) go to the samples\issue_80 folder mak Normally you should get a sprite reject type error Run the fix-background.bat script mak run
Fixed on v1.0.4
Hey, so anyways i was trying to convert a png file into a sprite using the buildchar program. but when i try to convert the sprite into a png, it gives me an error. the error says: Invalid character in the given encoding. Line 1, position 1. Idk what this means so can you try to figure out what's causing the issue to pop up?